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Урок №3
cZmДата: Понедельник, 18.04.2011, 17:36 | Сообщение # 1
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И так ставим после #include:
Code
#define COLOR_RED 0xAA3333AA //определяем цвета
#define CHECKPOINT_NONE 0 //убирает все чекпоинты
#define CHECKPOINT_A 1
#define CHECKPOINT_B 2
#define CHECKPOINT_C 3
#define CHECKPOINT_D 4
#define CHECKPOINT_E 5
#define CHECKPOINT_F 6
#define CHECKPOINT_G 7
#define CHECKPOINT_H 8
#define CHECKPOINT_J 9 // Все эти команды определяют чекпоинты...
#define COLOR_GREEN 0x33AA33AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_YELLOW 0xFFFF00AA
new gPlayerClass[MAX_PLAYERS];
new gPlayerCheckpointStatus[MAX_PLAYERS];

Далее добавить в

Quote
public OnPlayerSpawn(playerid):

Code

public OnPlayerSpawn(playerid) // Заменить ваш OnPlayerSpawn этим         
{         
SetPlayerInterior(playerid,0);         
switch (gPlayerClass[playerid]) {         
case 0:         
{         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_A;         
SetPlayerCheckpoint(playerid,-1060.2656,-1205.3883,129.2188,2.0);         
}         
case 1, 2, 3, 4, 5, 6, 7, 8, 9:         
{         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;         
}         
}         
return 1;         
}  

Добавляем команду:
Code
public OnPlayerEnterCheckpoint(playerid) {         
switch (gPlayerCheckpointStatus[playerid]) {         
case CHECKPOINT_A:         
{         
SetPlayerCheckpoint(playerid,-345.7894,-1046.6093,59.8125,2.0);         
IsPlayerInAnyVehicle(playerid);         
SendClientMessage(playerid,COLOR_WHITE,">Это твоё первое задание...");         
SendClientMessage(playerid,COLOR_WHITE,">Едь на другой чекпоинт и возьми кейс!");         
IsPlayerInAnyVehicle(playerid);         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_B;         
}         
case CHECKPOINT_B:         
{         
SetPlayerCheckpoint(playerid,-262.8102,-2183.5281,28.9523,2.0);         
IsPlayerInAnyVehicle(playerid);         
SendClientMessage(playerid,COLOR_WHITE,">Отвези кейс на ферму!");         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_C;         
}         
case CHECKPOINT_C:         
{         
SetPlayerCheckpoint(playerid,-1111.7607,-1621.2410,76.3739,2.0);         
GivePlayerMoney(playerid,3000);         
PlayerPlaySound(playerid,1062,-262.8102,-2183.5281,28.9523);         
SendClientMessage(playerid,COLOR_GREEN,">Молодец! Ты прошёл миссию получи 3000 баксов!");         
SendClientMessage(playerid,COLOR_GREEN,">Следующая миссия на чекпоинте!");         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_D;         
}         
case CHECKPOINT_D:         
{         
SetPlayerCheckpoint(playerid,-1827.6156,-1927.0413,90.7038,2.0);         
SendClientMessage(playerid,COLOR_YELLOW,">Найди самолёт и лети в Сан Фиерро!");         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_E;         
}         
case CHECKPOINT_E:         
{         
SetPlayerInterior(playerid,1);         
SetPlayerPos(playerid,1.6297,23.8689,1199.5938);         
SendClientMessage(playerid,COLOR_YELLOW,">Ты летишь в Сан фиерро!");         
SetPlayerCheckpoint(playerid,2.8139,33.0639,1199.5938,2.0);         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_F;         
}         
case CHECKPOINT_F:         
{         
SetPlayerInterior(playerid,0);         
SetPlayerPos(playerid,-1384.7823,-345.2231,14.1484);         
SendClientMessage(playerid,COLOR_YELLOW,">Едь в парк и возьми пакет!");         
SetPlayerCheckpoint(playerid,-2706.3647,376.2090,4.9686,2.0);         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_G;         
}         
case CHECKPOINT_G:         
{         
SetPlayerCheckpoint(playerid,-1384.7823,-345.2231,14.1484,2.0);         
SendClientMessage(playerid,COLOR_YELLOW,">Едь в аэропорт!");         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_H;         
}         
case CHECKPOINT_H:         
{         
SetPlayerInterior(playerid,1);         
SetPlayerPos(playerid,1.6297,23.8689,1199.5938);         
SendClientMessage(playerid,COLOR_WHITE,">Ты летишь обратно!");         
SetPlayerCheckpoint(playerid,2.8139,33.0639,1199.5938,2.0);         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_J;         
}         
case CHECKPOINT_J:         
{         
SetPlayerInterior(playerid,0);         
SetPlayerPos(playerid,-2318.4241,-1636.1868,1317.5997);         
ResetPlayerWeapons(playerid);         
SendClientMessage(playerid,COLOR_RED,">Тебя подставили и выкинули из самолёта!!!");         
SendClientMessage(playerid,COLOR_GREEN,">Время умирать чувак! :)");         
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;         
DisablePlayerCheckpoint(playerid);         
}         
}         
return 1;         
}


Главный администратор сайта game-sa.tk
Самое главное захотеть.
 
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